![]() On one hand, players and the AI are encouraged to build divisions with a width of 20. I’ve always been bothered by the way the division designer in HOI4 works. If you think the current balance of artillery in Hearts of Iron 4 is flawed and ahistorical, this is the mod for you! Historical Artillery rescues artillery from the dustbin of Paradox’s questionable design choices and restores it to its historical importance, all with a keen focus on game balance and playability. ![]() The M16 rockets themselves are as I have mentioned above.Last revision: 9 Jun, 2019 at 09:20 UTC (3) The final piece of rocket artillery is this – the M16 Rocket. Here are the M8 and M16 rockets beside each other.I suppose the launcher can be interchangeable – it is the projectile that makes all the difference here. However, the M8 only refers to the type of rocket. According to HOI4, this is the M8 Rocket. That may be everything for the more…conventional artillery – but there is one thing I am forgetting. It is one of only American originated AA guns with such a configuration of guns, and there are some visual similarities. It slightly resembles the M45 quadmount – four 50 cals mounted into a single gun, a devastating weapon against aircraft and infantry. According to HOI4, the model is the M1 40mm – but the M1 40mm is, as I have already said, represented by the gun above. Improved Anti-Air is a somewhat strange one. I was somewhat surprised that the German AT guns were not used as generic, although their grey models are perhaps a tad more distinctive than the standard olive-ish green of the US guns. It is represented by the American M5 AT gun. ![]() This is the American M3 37mm – same as the 3D model from before.Īnd the final anti-tank weapon. It is no surprise that Paradox chose Soviet artillery as the generic representation – these larger pieces are starting to get into the scarily big category – and the Soviets were known for their absolutely terrifyingly destructive bombardments that were reminiscent of First World War cannonades, especially from 1943 onwards. Next up, Advanced Artillery – the generic 2D model is represented by the Soviet M1943 152mm. Here is the gun in life, albeit with a slightly different mounting. Here is the weapon in real life, with a slightly longer barrel.įor Improved Artillery, we have the Soviet M1940 107mm gun. This is the M1936 76mm, originating from Soviet Russia. The 2D models, however, are very different. The ones I have already identified are shared by all tiers. It would appear that the Anti-Air does not have a 3D model. I believe this model is based on the US M3 gun.ĭespite the difference in shielding and mounting, the rest of the gun looks very similar (although it does not really have any truly defining features – perhaps what made it the choice for generic AT gun in the first place). Paradox may well have literally created a very much generic artillery model, not fully based on anything in existence – this would make sense. The somewhat low quality of the model (this is necessary because if it were too high fidelity, then no-one’s PC would be able to run the game) could make it this gun – it is hard to tell. It also closely resembles this:the TM-9 75mm howitzer. It resembles somewhat an M1 75mm howitzer (albeit without the shielding) Links to my other posts on this subject can be found at the bottom of the post.įor generic artillery, one model suffices for each and every tier. This is a continuation of my quest to identify all the HOI4 generic equipment.
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